Overview
The program structure first introduces you to the fundamentals of games through the lenses of design, technology, and culture. As you progress in the program, you have the flexibility to discover and pursue your own interests, taking courses that range from collaborative game production to critical analysis to specialized elements of visual and audio design. At the conclusion of your BFA study, you complete a senior project, either as an individual or with a group.
- A solid foundation. The required elements of the BFA curriculum covers the basics of making and understanding games on and off the computer. This includes courses like Games 101, an in-depth look at the history of games from ancient board games to the latest videogames, taught by our entire faculty.
- Broad and deep. The program emphasizes flexibility and choice. You can choose to focus in many areas, from game design to visual design, and from game programming to game scholarship. There are a wide array of classes from which you can mix and match your own education in games.
- Senior project. All students complete a senior project – a one or two semester group or solo endeavor. A capstone project might be making a game on or off the computer, or could be a research paper, curated exhibition, or take any number of other forms.
- Integrated with the Game Center. The best thing about the Game Center BFA is that it is part of the larger NYU Game Center. Our faculty, staff, talks, workshops, resources, facilities, and events help make the program a world-class experience in the study of games.
Programme Structure
Courses included:- Game Studies – Academic, scholarly, and journalistic approaches to games
- Game Design – Creating the rules of the game and the player experience
- Game Development – Production processes for creating games
- Programming – Interaction, graphics, AI, and other game programming
- Visual Design – 2D and 3D animation, graphic design, and art direction
- Audio Design – Music, sound effects, and audio programming
- Game Business – Marketing, revenue models, and the game industry
Key information
Duration
- Full-time
- 48 months
Start dates & application deadlines
- Starting
- Apply before
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- Starting
- Apply before
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Language
Delivered
Campus Location
- New York City, United States
Disciplines
Graphic Design View 609 other Bachelors in Graphic Design in United StatesWhat students do after studying
Academic requirements
We are not aware of any specific GRE, GMAT or GPA grading score requirements for this programme.
English requirements
We are not aware of any English requirements for this programme.
Other requirements
General requirements
Once you have prepared, apply as a:Freshman applicant if you have not previously attended any college, university and/or proprietary school within or outside the United States since graduating from high school or secondary school.
Transfer applicant if you have attended any college, university and/or proprietary school since graduating from high school/secondary school. This applies whether or not you are seeking transfer credit and/or changing a program of study.
Tuition Fees
-
International Applies to you
Applies to youNon-residents16800 USD / year≈ 16800 USD / year - Out-of-State6330 USD / year≈ 6330 USD / year
Living costs
New York City
The living costs include the total expenses per month, covering accommodation, public transportation, utilities (electricity, internet), books and groceries.
Funding
The University annually submits an operating tax-levy budget request to the State and the City that is comprised of both the mandatory, or base-line needs, and the programmatic request. The mandatory request includes contractual salary increases calculated by the colleges and other than personal service (OTPS) inflationary increases that are based on previous year expenditures plus an increase determined by the application of the Higher Education Price Index. It also includes requests for rent increases, fringe benefits, energy and new building needs.
The programmatic request is based on University Program initiatives outlined in the Master Plan and is developed by University's central leadership in consultation with various CUNY constituencies, including members of the Board of Trustees, College Presidents, and faculty and student representatives. The University asks the State to fund the senior college mandatory request and a portion of the programmatic increases. The State is asked to fund a portion of the community college request as well through an increase in the per FTE funding (Base Aid). The City is asked to fund the community college mandatory needs and a portion of the programmatic request. The University commits to funding a portion of the request through modest annual tuition increases, additional tuition generated by increased enrollment and private fund raising.
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Scholarships Information
Below you will find Bachelor's scholarship opportunities for Game Design.
Available Scholarships
You are eligible to apply for these scholarships but a selection process will still be applied by the provider.
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