Overview
It’s a new world of game creation that propels an exciting new realm of interaction and creativity that elevates the player experience. Make your mark in the game industry by combining the power of art and technology.
Key Features
Students in the Game Art and Animation program at University Of Advancing Technology will gain insight into what is involved at all levels of game development to create 2D and 3D art and animation assets for multiple video game platforms such as PC, console, mobile, online and virtual reality.
Students will master the artistic principles used in video game art asset creation, such as color theory, lighting, shading, anatomy, perspective and scene staging. Game Art and Animation students will show mastery in low- and high-polygon modeling, texturing, rigging, framing and motion capture animations.
Graduates will be prepared for jobs such as character artist, modeling and texture artist, character animator and rigger, environment texture artist and digital modeler.
Degree Objectives
- Demonstrate the ability to build industry-quality game assets specializing in specific 2D and/or 3D art and/or animations utilizing industry-standard software tools, pipelines and platform guidelines.
- Adapt, export, integrate and optimize game art and animation assets (including shaders and lighting) into 2D and 3D game projects, working within a production pipeline and the confines of a project’s game engine, tools and other constraints.
- Establish collaboration, mentorship and professional leadership skills by working with other disciplines to deliver highly polished and completed projects.
- Demonstrate and communicate aesthetic skills and choices based on traditional art theories, current game development practices and next generation research.
- Conceptualize and generate pre-production art assets through pre-visualization and prototypes usable for multiple game platforms.
- Demonstrate a cross-section of baseline skills needed to create 2D and 3D art, textures and animation assets utilizing industry-standard software tools.
Programme Structure
Courses include:
- Game Art and Animation
- 3D Modeling Environments and FX
- 3D Modeling Characters and Vehicles
- Materials, Shaders and Lighting
- UI Design and Animation
Key information
Start dates & application deadlines
- StartingApply anytime.
- StartingApply anytime.
UAT utilizes a rolling acceptance process that determines eligibility and accepts students year-round.
Language
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Credits
Delivered
Campus Location
- Tempe, United States
Disciplines
Game Design Animation View 8 other Bachelors in Animation in United StatesWhat students do after studying
Academic requirements
English requirements
Prepare for Your English Test
AI-powered IELTS feedback. Clear, actionable, and tailored to boost your writing & speaking score. No credit card or upfront payment required.
- Trusted by 300k learners
- 98 accuracy using real exam data
- 4.9/5 student rating
Other requirements
General requirements
To be considered for admission, applicants must meet certain requirements, including:
- Have completed at least four (4) semesters at an accredited high school
- One or more forms of academic history (cumulative high school GPA, SAT/ACT score, GED/military equivalent score or college transcripts with at least 12 credit hours earned)
- Completed thorough answers to essay questions addressing the essay topic (at least one paragraph)
- High school graduate date/GED testing date
- Major of interest
Tuition Fees
-
International Applies to you
Applies to youNon-residents19000 USD / year≈ 19000 USD / year - Out-of-State19000 USD / year≈ 19000 USD / year
-
Domestic
Applies to youIn-State19000 USD / year≈ 19000 USD / year
Additional Details
tuition per 12 credit semester
Funding
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Scholarships Information
Below you will find Bachelor's scholarship opportunities for Game Art and Animation.
Available Scholarships
You are eligible to apply for these scholarships but a selection process will still be applied by the provider.
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