Overview
The Games Computing programme at the University of Lincoln offers an integrated approach to computer science through the lens of video game development. This four-year course is designed to evolve students into versatile professionals capable of thriving in the competitive global computing sector. By combining foundational principles with Master's level exploration, the curriculum ensures a deep understanding of both technical and creative disciplines.
Why Games Computing at the University of Lincoln?
The University of Lincoln provides a distinctive edge by treating software engineering and creative design with equal importance. Students benefit from a subject area ranked in the top 20 in the UK and gain access to specialist facilities, including the ASUS Republic of Gamers Lab. The programme is accredited by BCS, The Chartered Institute for IT, ensuring high professional standards and industry relevance.
Tuition Fee Breakdown
- International fee: GBP 18300 per year
- National fee: GBP 9535 per year
Visit the Fees and Funding section for a breakdown in your local currency.
Syllabus
The curriculum is structured to build fundamental skills before progressing to advanced specialisms and research. Modules may include:
- Algorithms and Complexity
- Game Design
- Game Studies
- Maths for Computing
- Object-Oriented Programming
- Problem Solving
- Programming Fundamentals
- Artificial Intelligence
- User Experience Design
Careers with Games Computing
Graduates are prepared for a variety of technical roles within the multi-billion pound video games industry and the broader IT sector. Common career paths include positions as tools programmers, artificial intelligence developers, level designers, and games testers. Alumni from the University of Lincoln have secured roles at prestigious organisations such as Electronic Arts, Rockstar Games, Sumo Digital, and BAE Systems.
Accreditation
- This course is accredited by The British Computer Society.
- The University of Lincoln is also affiliated with The Institution of Analysts and Programmers.
Programme Structure
Courses include:
- Algorithms and Complexity
- Game Design
- Game Development
- Game Studies
- Maths for Computing
- Object-oriented Programming
- Programming Fundamentals
Key information
Duration
- Full-time
- 48 months
- Part-time
- 96 months
Start dates & application deadlines
- Starting
- Apply before
-
Language
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Credits
Delivered
Campus Location
- Lincoln, United Kingdom
Disciplines
Game Design Computer Sciences View 939 other Bachelors in Computer Sciences in United KingdomWhat students do after studying
Academic requirements
We are not aware of any specific GRE, GMAT or GPA grading score requirements for this programme.
English requirements
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- 98 accuracy using real exam data
- 4.9/5 student rating
Other requirements
General requirements
A Level: BBC (112 UCAS Tariff points from a minimum of 3 A Levels or equivalent qualifications).
International Baccalaureate: 29 points overall
BTEC Extended Diploma: Distinction, Merit, Merit or equivalent.
Access to Higher Education Diploma: 45 Level 3 credits with a minimum of 112 UCAS Tariff points.
A combination of qualifications which may include A Levels, BTEC, EPQ, etc.
Tuition Fees
-
International Applies to you
Applies to youNon-residents18300 GBP / year≈ 18300 GBP / year -
Domestic Applies to you
Applies to youCitizens or residents9535 GBP / year≈ 9535 GBP / year
Additional Details
Part-time: £77.00 per credit point
Living costs
Lincoln
The living costs include the total expenses per month, covering accommodation, public transportation, utilities (electricity, internet), books and groceries.
Funding
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Scholarships Information
Below you will find Bachelor's scholarship opportunities for Games Computing.
Available Scholarships
You are eligible to apply for these scholarships but a selection process will still be applied by the provider.
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