Overview
Students undertake a range of projects which focus on analog and digital games, and develop practical and creative research and communication skills in a games lab environment.
The Bachelor of Games and Interactivity from the Swinburne University of Technology course recognises the increasing convergence of games and other forms of media by complementing a core set of games-specific studies with units drawn from the wider field of media and communications.
Course learning outcomes
Upon successful completion of the Bachelor of Games and Interactivity, graduates will be able to:
- systematically review and critically evaluate research from a variety of sources to inform their knowledge and conceptual understandings of games and interactivity
- formulate arguments that are fit for purpose and demonstrate an understanding of the relevant theories and evidence in the area of games and interactivity
- critically analyse information to generate creative solutions to solve complex problems in the area of games and interactivity
- define and integrate theoretical principles and apply these in the area of games and interactivity
- apply knowledge and skills with responsibility and accountability for their own learning and practice, individually and in collaboration with others
- interpret and communicate ideas, problems and arguments in modes suitable to a range of audiences using a range of media
- coherently articulate a line of reasoning demonstrating cultural sensitivity and apply a framework to analyse and offer solutions to ethical dilemmas in local and international contexts.
Programme Structure
Courses included:
- Sound Design and Acquisition
- 3D Modelling for Objects and Environments
- Games and Interactivity Project
- Principles of Game Design
- Pervasive Game Design Lab
- Digital Game Prototyping Lab
- Writing for Interactive Narratives
Key information
Duration
- Full-time
- 36 months
Start dates & application deadlines
- Starting
- Apply before
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Language
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Credits
Delivered
Campus Location
- Melbourne, Australia
Disciplines
Game Design Computer Sciences View 33 other Bachelors in Game Design in AustraliaWhat students do after studying
Academic requirements
We are not aware of any specific GRE, GMAT or GPA grading score requirements for this programme.
English requirements
Prepare for Your English Test
AI-powered IELTS feedback. Clear, actionable, and tailored to boost your writing & speaking score. No credit card or upfront payment required.
- Trusted by 300k learners
- 98 accuracy using real exam data
- 4.9/5 student rating
Other requirements
General requirements
CRICOS code: 088399M
Satisfactory completion of one of the following:
- IELTS overall band of 6.0 (Academic Module) with no individual band below 6.0
- Swinburne’s English for Academic Purposes (EAP 5 Advanced level) with overall 65%, all skills 65%
- Or equivalent measures available at English language requirements.
Student Insurance via Studyportals Partner
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Tuition Fees
-
International Applies to you
Applies to youNon-residents39520 AUD / year≈ 39520 AUD / year -
Domestic Applies to you
Applies to youCitizens or residents9314 AUD / year≈ 9314 AUD / year
Additional Details
National fee is Commonwealth supported
Living costs
Melbourne
The living costs include the total expenses per month, covering accommodation, public transportation, utilities (electricity, internet), books and groceries.
Funding
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Scholarships Information
Below you will find Bachelor's scholarship opportunities for Games and Interactivity.
Available Scholarships
You are eligible to apply for these scholarships but a selection process will still be applied by the provider.
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