
Overview
In this Video Game Design and Development program from Toronto Film School you will learn the entire game creation process from a faculty of active creators with games such as Red Dead Redemption 2, Asteroids, GTA 4 and Max Payne 3 to their credit. In environments replicating the industry, you will explore all areas of video game design and programming for mobile, PC, web and console.
Cross Collaboration
Collaborating with students across creative programs, you’ll experience the real world working environment of cross-industry teams. You’ll produce mid-large scale games with peer designers and programmers. You’ll also produce video game concepts with writing students and voiceovers with acting students.
Real World Education
Working with hand-on projects in industry-modeled teams, you’ll build a professional portfolio of medium-large scale video games that will set you apart in the job market. Using the latest technology and software: Adobe Photoshop, Adobe Illustrator, Adobe After Effects, Unity 3D, Unreal Engine 4 and others.
Industry Professionals
In small classes, you’ll be mentored by practicing video game designers who are actively connected to the industry. They offer students the most current industry insights and best practices, as well as invaluable networking opportunities.
Career Directions
- Game Play Programmer
- Audio Programmer
- QA Software Developer
- Quality Assurance Tester
- Project Manager
- Game Designer
Get more details
Visit official programme websiteProgramme Structure
Courses included:
- Digital Drawing
- Game Modeling
- Principles of Art and Design
- Scripting for Games
- Programming Logic
- Game Platforms
- History of Video Games
Check out the full curriculum
Visit official programme websiteKey information
Duration
- Full-time
- 18 months
Start dates & application deadlines
- StartingApplication deadline not specified.
- StartingApplication deadline not specified.
- StartingApplication deadline not specified.
- StartingApplication deadline not specified.
Language
Delivered
Disciplines
Design Electronics & Embedded Technology Video Games & Animation View 111 other Bachelors in Electronics & Embedded Technology in CanadaExplore more key information
Visit official programme websiteAcademic requirements
We are not aware of any academic requirements for this programme.
English requirements
Other requirements
General requirements
- When submitting your transcripts, please make sure that you have successfully completed a Grade 11 math course. Alternatively, you can complete a Math Camp course to become prepared for entry into the program (Grade 11 Physics and Computers/Digital Media are also recommended, but not required).
- We want to hear your thoughts on the gaming industry! Submit a short essay (300–500 words) outlining your personal and career goals in video games. We’ll be looking for your overall understanding of the video game industry and how you envision yourself building a gaming career. We encourage you to include such details about the industry as: Canadian video game production companies, skill sets of design and development teams, your ideal entry-level position after graduating, and growth trends in industry careers. Please note, your short essay will not be returned.
Make sure you meet all requirements
Visit official programme websiteTuition Fee
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International
35746 CAD/yearTuition FeeBased on the tuition of 53619 CAD for the full programme during 18 months. -
National
23440 CAD/yearTuition FeeBased on the tuition of 35160 CAD for the full programme during 18 months.
- For our 18 month diploma programs, the total fee is $35,160. The international fee is an additional $18,459.
Living costs for Toronto
The living costs include the total expenses per month, covering accommodation, public transportation, utilities (electricity, internet), books and groceries.
Funding
Studyportals Tip: Students can search online for independent or external scholarships that can help fund their studies. Check the scholarships to see whether you are eligible to apply. Many scholarships are either merit-based or needs-based.